

That doesn’t mean it’s all of a sudden Call Of Duty, but nor does it need to be. If you want to use the system as a last resort – instead approaching Fallout 4 as a first-person shooter – you most certainly can. It’s an incredibly important area to get right, and Bethesda has, but those who would rather ignore VATS are still in for a rough ride. Even the first pistol you stumble across snaps back and explodes like you’d want an instrument of death to do. VATS still dominates proceedings and is far more polished than it ever has been – its rhythmic nature when you find your combat flow proving to be excellent – but your more standard shooting experience is much improved.Įvery weapon now has a certain individuality to it, meaning you’ll warm to specific models that match your playstyle. It’s the gunplay that will be of interest to the majority of players who loved (and hated) it in previous games, especially as much has been made pre-release about the involvement of id Software, brought on board for its ‘point gun and kill’ expertise. Be it the gunplay, the story, the world, or just how seamlessly everything fits together, this feels like the zenith of the model Bethesda has been working on for a significant period of time. But it is incredible.Įasily the developer’s most accomplished title to date, Fallout 4 takes everything that made its predecessor such a success and refines it, rather than fundamentally altering it. While that may sound like an obvious statement to make at the start of a review dedicated to a numbered sequel, the build to release – fueled by rabid fan anticipation – has seen it painted as some type of game-changer. Fallout 4 is exactly what you hope it is, as long as you were hoping for more of the same.
